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#8793880 Dec 03, 2013 at 02:34 PM · Edited 4 years ago
Moderator
242 Posts
Hi there.
I weekend grinded a warrior to 50.
That's the skill level you can expect.
I'm looking to give a few AK runs a shot to learn some basics and hopefully gear up a bit. The idea is to provide another option for tank on story event nights if there's a shortage or just to relieve someone who wants to focus on progression now and then as well as newer player WP/AK's.
Currently I'm a mix of story, WP and DL items but my mainhand being item level 55 is probably going to be a bit rough.
No specific times required, just looking for a few people open to the idea.
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#8794332 Dec 03, 2013 at 04:18 PM
Member
35 Posts
Sounds like fun. I'm game.
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#8794676 Dec 03, 2013 at 05:37 PM
Officer
171 Posts
I'm more then happy to run as BRD with you in whatever you may want to run. My advice to you would be to run Ifrit HM until you get your axe, as it's the easiest upgrade you can get at besides getting your GC axe.

If you're looking for pointers on how to play the class, I would make it a point to pick up Flash and Provoke from the GLA class before doing anything else, as they are both invaluable for a WAR.

If you need any other advice, maybe on rotations, feel free to ask.
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#8794707 Dec 03, 2013 at 05:44 PM · Edited 4 years ago
Moderator
242 Posts
Thanks. I had you in mind to hit up with questions and run with since you got a new DPS.
I just need a feel for timing, knowing when a healer's regen or heal is gonna tick w/ new agro and about how much spamming of an agro skill's required before I can perform a rotation etc.

You can't not get flash (LOL) but I also leveled GLA to 22 for provoke which seemed like a must for tank swapping duty or holyshit situations.

Since I'm mid-relic on SCH I was thinking of running some Ifrit and Garuda and hoping for a lucky as hell greed roll.
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#8795572 Dec 03, 2013 at 10:18 PM · Edited 4 years ago
Officer
171 Posts
Keep in mind also, that the way WAR is being played will significantly change in 14 days, so most of what I can tell you is going to be obsolete very soon. A lot of the time as a tank, you have to decide what your plan of actions are based on how much the rest of your party is trying to pull hate off you. If they are not even close, it's a lot easier to put in a storms eye combo then just sticking to your BB combo. One thing that I feel is a good thing to practice, is hitting different monsters with different skills during your BB combo. That way you're keeping your Infuriate up, and you can usually keep good hate against most players. An example would be if you have monster a and b, use your heavy swing on monster a, switch quick to monster b to hit with your skull sunder, then back to monster a to hit that BB. Once you get good at doing it with just 2 monsters, it can do it with 3 or sometimes 4 if you're crazy enough. Usually though, if the DD's are just going bonkers, I usually start pull with tomahawk, then flash the group, then overpower, go into a BB combo on the 1 target, then use overpower in between each bb combo (or flash if you're running low on MP). One thing that is nice to know about Flash, is that it won't break your combo if you use it like after your skull sunder. Overpower will. So sometimes, I like to HS, SS, flash, BB, OP to really keep a lot of the mobs in check, for big aoe pulls. All this depends on gear though as well. A well geared DD will blow you out of the water at all times no matter what you do. Stats you chose will also effect it. I have changed back and forth from 30 str to 30 vit and back to 30 str, and that 30 str really makes a lot of difference in holding your targets. Really though, it's just all in good practice. During boss pulls, if it's just single target, I start by using like 3 BB combos, then if I'm ahead of enmity enough, I'll start throwing in SP combos.
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#8795597 Dec 03, 2013 at 10:27 PM
Moderator
242 Posts
tldrjkty
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#8796224 Dec 04, 2013 at 03:35 AM · Edited 4 years ago
Officer
124 Posts
#8795597 Friggin Joe wrote:

tldrjkty

'

LOL


Oh and Ill run with you Joe if you need me too.
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#8796301 Dec 04, 2013 at 04:13 AM
Officer
121 Posts
#8796224 Jeskradha Duskmantle wrote:

#8795597 Friggin Joe wrote:

tldrjkty

'

LOL


Oh and Ill run with you Joe if you need me too.


I'm up
For anything that will help ppl
Learn and benefit FC members. If I'm on just ask. Otherwise I log in and say hi then I'm off thinking of things to do.



"Love is the law. Love under will."
- Aleister Crowley -
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#8796308 Dec 04, 2013 at 04:16 AM
Officer
121 Posts
#8794676 Charlie Towser wrote:

I'm more then happy to run as BRD with you in whatever you may want to run. My advice to you would be to run Ifrit HM until you get your axe, as it's the easiest upgrade you can get at besides getting your GC axe.

If you're looking for pointers on how to play the class, I would make it a point to pick up Flash and Provoke from the GLA class before doing anything else, as they are both invaluable for a WAR.

If you need any other advice, maybe on rotations, feel free to ask.




I'll be game to heal
Or
Dps
For u



"Love is the law. Love under will."
- Aleister Crowley -
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#8796860 Dec 04, 2013 at 08:02 AM
Site Adminis...
279 Posts
I would offer to help ya but all I have besides Gather and crafting classes high enough is... a tank... and the wrong class of tank to give you tips at that :P
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#8797396 Dec 04, 2013 at 10:16 AM · Edited 4 years ago
Member
175 Posts
War changes:

Warrior Changes

Defiance

- Enmity generated by this skill will be increased.
- This skill will also increase HP recovery via curing magic by 20%.

Wrath

- The improved healing effect granted by Wrath will be removed. Instead, the improved healing effect will be granted by Defiance.

Inner Beast

- Due to overall balance changes, HP absorbed by damage dealt will be reduced from 300% to 100%
- Damage taken will be reduced by 20% for 6 seconds.

Steel Cyclone

- This skill will generate increased enmity.

Unchained

- Recast time will be reduced from 180 to 120 seconds, improving ease of use.


The main focus of these changes—as the seasoned warriors among you have already observed— was Inner Beast and its HP absorption effect. With these changes, warriors will no longer be dependent on a single skill to recover HP, and have overall improved defense.

To put it simply, we want to ensure the role of warriors as durable tanks. This is why we've also adjusted the effects of Wrath and Defiance. As currently implemented, warriors are forced to lose their healing bonus when using certain skills. However, these changes will allow players to use their warrior skills without sacrificing improved healing, and also maintain the critical hit bonus of Wrath.

Although warrior will no longer recover immense amounts of HP in a single use of Inner Beast, these changes should improve the overall defensive capability of warriors and the ability to heal them using a support class or job.


War changes above,,,

Soon as we beet AV I will run AK with you, we need to run it ... You did a good job tanking with us in WP the other day...
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#8798174 Dec 04, 2013 at 12:59 PM · Edited 4 years ago
Moderator
203 Posts
My basic warrior rotations:

Single target

Infuriate > Tomahawk > Heavy Swing > Internal Release > Unchained > Skull Sunder > Berserk > Butcher's Block, then repeat HS>SS>BB until zerk wears. After that, I alternate HS>Maim>Storm's Eye and HS>SS>BB. I throw in Inner Beast's when I need healing, or save stuff like Unchained for heavy dps times such as heart phase of titan.

Multi-target (2-3)

Infuriate > run in close, give a sec for them to gather > Flash > Iternal Release > Overpower > Berserk > Steel Cyclone > Overpower > HS>SS>BB until berserk wears. Then go back to an HS>M>SE to HS>SS>BB combo. If 3 mobs are still up when you get 5 stacks of wrath, use Steel Cyclone again. If there are less, either save stacks for the next pull or throw out an Inner Beast.

Multi-target (more than 3)

Infuriate > run in close, give a sec for them to gather > Flash > Iternal Release > Overpower > Berserk > Steel Cyclone > Overpower spam until berserk wears. Then go back to an HS>M>SE to HS>SS>BB combo. If 3 or more mobs are still up when you get 5 stacks of wrath, use Steel Cyclone again. If there are less, either save stacks for the next pull or throw out an Inner Beast. (note, this tactic uses up pretty much your entire tp pool for every pull, but if you manage it right, is still incredibly effective)

One of the toughest things I find for tanking is when you are pulling mutliple groups in a speed run, to be able to hit everything with your flash so mobs don't peel off and start attacking others. That's why I try and give each group a half second to gather before I flash and run if they aren't clumped up. It might cost an extra heal from damage, but it's better to make sure you have all the mobs on you so they don't start crushing the healer while you're still gathering the rest. Tomahawk > Flash works as well, but usually I'm trying to save every ounce of tp for OP spam so I tend to just run in and Flash instead.

Course, as Charlie said, this all will modify somewhat with the changes to warrior on the 17th. Also Nash, unless they've updated it more recently, I think there were a couple other changes as well, such as Holmgang giving a 6s unkillable buff and one or two others... or have they removed those?

Unfortunately I also don't have anything leveled besides war so far. I'm working on monk, but it's going to be a while, we're into our busy time of year for work so my playtime is going to be somewhat more limited. But if you still need help in a few weeks, I'd be more than happy to run anything with ya.
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#8798206 Dec 04, 2013 at 01:08 PM · Edited 4 years ago
Member
175 Posts
#8798174 Bartel wrote:

My basic warrior rotations:



Course, as Charlie said, this will change with the changes to warrior on the 17th. Also Nash, unless they've changed it recently, I think there were a couple other changes as well, such as Holmgang giving a 6s unkillable buff and one or two others... or have they updated this?



All I know is that is what is coming in 2.1.. for Gladiator

Took me a while but here it is from Yoshi and it looks like you are right: this has Marauder changes also...

Marauder Changes

Brutal Swing

- Recast time will be reduced from 30 to 20 seconds, increasing the frequency with which players can stun foes.

Overpower

- Enmity generated by this skill has been increased.

Storm's Eye

- TP cost will be reduced from 70 to 60.

Storm's Path

- TP cost will be reduced from 90 to 60.
- This skill will also reduce damage dealt by enemies for a period of time.

Holmgang

- Range will be increased from 3 yalms to 6, to make the skill more effective.
- This skill will now pull enemies toward your character.
- When using this skill, a player's HP cannot be reduced lower than 1.
- The animation for this skill will be revised. (See screenshot above)

Vengeance

- This skill will also reduce damage taken by 30%.

Mercy Stroke

- Recast time will be reduced from 60 to 40 seconds, improving ease of use.

Thrill of Battle

- Effect duration will be extended from 10 to 20 seconds.


Warrior Changes

Defiance

- Enmity generated by this skill will be increased.
- This skill will also increase HP recovery via curing magic by 20%.

Wrath

- The improved healing effect granted by Wrath will be removed. Instead, the improved healing effect will be granted by Defiance.

Inner Beast

- Due to overall balance changes, HP absorbed by damage dealt will be reduced from 300% to 100%
- Damage taken will be reduced by 20% for 6 seconds.

Steel Cyclone

- This skill will generate increased enmity.

Unchained

- Recast time will be reduced from 180 to 120 seconds, improving ease of use.

The main focus of these changes—as the seasoned warriors among you have already observed— was Inner Beast and its HP absorption effect. With these changes, warriors will no longer be dependent on a single skill to recover HP, and have overall improved defense.

To put it simply, we want to ensure the role of warriors as durable tanks. This is why we've also adjusted the effects of Wrath and Defiance. As currently implemented, warriors are forced to lose their healing bonus when using certain skills. However, these changes will allow players to use their warrior skills without sacrificing improved healing, and also maintain the critical hit bonus of Wrath.

Although warrior will no longer recover immense amounts of HP in a single use of Inner Beast, these changes should improve the overall defensive capability of warriors and the ability to heal them using a support class or job.

Patch 2.1 may seem a long way off, but please understand that we have to test these balance changes not only in encounters to be introduced in the upcoming patch, but all existing encounters as well.
(Please refer to a previous post for details on why we cannot break up patch 2.1)
While I regret having to keep you waiting, I am confident these changes, along with the numerous additions we have planned for patch 2.1, will be well worth your patience.


http://forum.square-enix.com/ffxiv/threads/113472-Warrior-buff-in-2.1-not-what-we-are-expecting?p=1578531#post1578531
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#8798440 Dec 04, 2013 at 01:53 PM
Moderator
203 Posts
If all of those changes actually make it into the update, I'm going to be one happy warrior.
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#8799386 Dec 04, 2013 at 05:08 PM
Officer
171 Posts
I don't understand the increased enmity with steel cyclone, as of now, I don't think it generates any enmity besides it just being a regular attack. Why wouldn't they just say, now it's an enmity attack, instead of not being one.

Bart, you may want to not OP as much for some of your pulls if it's burning your TP too fast. Though you are doing some things that I will try now that I didn't think of (like using internal release at all). The only time I really ever spam OP is for like Prae an CM runs, other then that most parties won't pull the off mobs away from you if you just throw one in like every rotation, or switch it up with a flash to conserve a little more TP. I can usually get to the first boss in WP before I run short on TP, and have to breath before the boss.
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#8801730 Dec 05, 2013 at 08:18 AM · Edited 4 years ago
Moderator
203 Posts
#8799386 Charlie Towser wrote:

I don't understand the increased enmity with steel cyclone, as of now, I don't think it generates any enmity besides it just being a regular attack. Why wouldn't they just say, now it's an enmity attack, instead of not being one.

Bart, you may want to not OP as much for some of your pulls if it's burning your TP too fast. Though you are doing some things that I will try now that I didn't think of (like using internal release at all). The only time I really ever spam OP is for like Prae an CM runs, other then that most parties won't pull the off mobs away from you if you just throw one in like every rotation, or switch it up with a flash to conserve a little more TP. I can usually get to the first boss in WP before I run short on TP, and have to breath before the boss.



It's not for the enmity that I do it, it's for the damage. I can't remember the exact numbers, but with berserk and internal release up, I do considerably more damage with OP than with my standard rotation. OP multiplied out times 4-8 mobs every 2.5s is the best damage a warrior can do consistently. Granted, it's quite a tp drain and makes it challenging to keep chaining, but with some careful conservation, like just auto-attacking when the last mob is almost dead, saving tp as often as possible with free moves, and waiting for that 1 extra tp regen tic before the next pull, it is still very doable. I can usually get from the start through the whole dungeon without waiting more than a few seconds between pulls and consistently using my routine without holding much back.

I've just always been a DPS at heart, so I try and squeak out every little bit of damage I can think of. It's also a bit reckless, but hey, that's what a warriors all about. :P
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#8804783 Dec 05, 2013 at 09:39 PM
Officer
171 Posts
Something I was thinking is going to be a welcome addition to our mentoring programs, is that the PS4 has the share feature on twitch, and after sitting and watching a friend of mine play games last night, I'm pretty excited for the accessibility it will bring for teaching newer players the ropes. Once I get a PS4 and ff14 for it, I can guarantee I'll be streaming gameplay as much as a possibly can. It's pretty slick, and the only thing that would throw a wrench into the mix is if SE disallows ff14 to be streamed that way, which I don't see why they would, but who knows.
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#8827867 Dec 11, 2013 at 03:59 AM
Officer
38 Posts
Joe, if I knew WAR i would help, but I only know the lonely PLD. Anyway, when I finally get a dps up to 50, i'll let you tank. I have to trust someone that doesn't let me die, right? (i.e. me pld, you healer... etc...).

~Baha
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#8828925 Dec 11, 2013 at 10:08 AM
Member
175 Posts
Well Joe I need AK.. I have not done it yet so lets do it one of these nights. We have run WP together allot lately.
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